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Openttd newgrf
Openttd newgrf






openttd newgrf

When this happens it imposes a burden on grf authors and sometimes core developers in unpicking these cases.

openttd newgrf

When other entities (vehicles, houses) start defining cargos, things go wrong, resulting in broken gameplay. This can break industry sets, as the cargo conflicts with the ones that the industry set provides.īackground, generally industry sets work well if only one is used, or only known-compatible industry sets are used. Sometimes vehicle grf authors introduce an extra 'magic' cargo dedicated for changing liveries or vehicle properties.

  • callback 19 solution mixes up separate concepts: cargo refit, and liveryĪn aside, the callback 19 feature has also been used for a few other novelty examples of changing vehicle properties, e.g.Ĭallback 19 relies on having a cargo in the vehicle so that choices can be made about the subtype.
  • can't be supported by auto-replace (no mapping or translation between subtypes for different vehicles).
  • can't really be used with 'refit at station' orders.
  • when a train consist contains vehicles that offer multiple different liveries and cargo refits, the menu for refitting the entire consist nfusing.
  • options are text, not images, but the only purpose of liveries is eye candy, so pictures would be better when choosing.
  • with an industry grf like FIRS or XIS present, and 4 liveries, the menu might have 256 entries

    openttd newgrf

    number of options is number of liveries x number of cargos.This has survived as a solution for a long time, and is implemented in many newgrfs. This use dates back to at least 2006 or so įor players, the options implemented via callback 19 are made via the refit-in-depot menu for trains. Many newgrfs implement this using 'cargo subtypes' (callback 19). "British Airways, Air France, or Quantas" for planes."SNCF, SNCB, Railion or DB Schenker" for train engines."DHL, FedEx or Deutsche Post" for mail trucks.

    openttd newgrf

    These are generally separate from company colour schemes. Vehicle newgrf authors like to provide alternate liveries (paint schemes) for vehicles. Per and many similar suggestions / request / discussions in past. This also re-enables the default normal rail vehicles too, which at least don't conflict with UKRS2, so you can use them alongside the mod, or simply ignore them.Į: Actually, are there any other NewGRFs out there which can re-enable the default vehicles to use alongside mods? Preferably one with preferences where you can toggle specific vehicles on or off.I don't have a neat pitch for this, so here goes. I prefer to play with the default Monorail and Maglevs for the sake of gameplay - Most NewGRFs I've found only have Monolevs that transport passengers, not all cargoes, so you can re-enable the default ones by using the "Old Wagons with New Cargos 1.1" NewGRF. Shame there aren't more sets like it.įor something less crazy and more based on the real world, The UK Renewal Set 2 is quite good IMO, with trains available from as early as 1830 - But you'll need to run it alongside other NewGRFs which add maglevs and monorails if you want to play beyond 2017. It's been several years since I last explored the NewGRF list, so there's probably more options now, but I found the NUTS trainset to be fun for its gameplay.








    Openttd newgrf